# Creating Design Impact

**URL:** <https://forum.zurb.com/t/creating-design-impact/299>\
**Category:** Proving biz impact\
**Created:** [October 22, 2025, 10:46pm UTC](https://forum.zurb.com/t/creating-design-impact/299 "2025-10-22T22:46:14Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Bryan](https://yyz2.discourse-cdn.com/flex034/user_avatar/forum.zurb.com/bryan/32/448_2.png) [@Bryan](https://forum.zurb.com/u/Bryan)\
**Post date:** [October 22, 2025, 10:46pm UTC](https://forum.zurb.com/t/creating-design-impact/299/1 "2025-10-22T22:46:14Z")

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We’ve been working to align the pieces of the Glare framework, specifically on how design impact is felt in an organization (whether you are a product or design leader). Would love to know which of these is the most challenging.

Using Glare should significantly benefit teams in these five areas:

1. Guiding Decisions
2. Making Impact
3. Scaling Influence
4. Organizing Work
5. Managing Complexity

> **[How to Build Design Confidence in Your Team | Bryan Zmijewski posted on the...](https://www.linkedin.com/posts/bryanzmijewski_design-impact-doesnt-come-from-perfection-activity-7386572044684959744-q2xu)**
>
> Design impact doesn’t come from perfection.
> 
> Most teams think design confidence comes from getting every detail right. It doesn’t. I’ve found it comes from knowing what’s working, and proving it.
> 
> Working with 2,500 teams gives you a front-row seat...

 ![building-design-confidence](https://canada1.discourse-cdn.com/flex034/uploads/helio/original/1X/f5c098ec27fc43cd50730b03dd322ccfc344ffd9.png)

By using the structure of our 16 area blocks, we’ve been able to assess the roadblocks that teams have immediately and offer up ways to improve their workfiow, without changing their process.

 ![image](https://canada1.discourse-cdn.com/flex034/uploads/helio/original/1X/81d7116fc8ec3093f505d1bcb0fa442dd6fcb8fc.png)

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**Author:** ![ben](https://yyz2.discourse-cdn.com/flex034/user_avatar/forum.zurb.com/ben/32/442_2.png) [@ben](https://forum.zurb.com/u/ben)\
**Post date:** [October 23, 2025, 4:32pm UTC](https://forum.zurb.com/t/creating-design-impact/299/2 "2025-10-23T16:32:47Z")

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Very cool! All 5 of those areas seem to be where teams struggle with, sometimes they’re a bit back-of-mind and need a little nudge to come back out to the front.

Great stuff, Bryan

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**Author:** ![nathaliesmith](https://yyz2.discourse-cdn.com/flex034/user_avatar/forum.zurb.com/nathaliesmith/32/443_2.png) [@nathaliesmith](https://forum.zurb.com/u/nathaliesmith)\
**Post date:** [October 24, 2025, 10:51pm UTC](https://forum.zurb.com/t/creating-design-impact/299/3 "2025-10-24T22:51:24Z")

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💡 freaking cool. The teams we see struggling aren’t stuck on craft, they’re stuck on proving impact. Proof \> polish.

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**Author:** ![Bryan](https://yyz2.discourse-cdn.com/flex034/user_avatar/forum.zurb.com/bryan/32/448_2.png) [@Bryan](https://forum.zurb.com/u/Bryan)\
**Post date:** [October 30, 2025, 2:46am UTC](https://forum.zurb.com/t/creating-design-impact/299/4 "2025-10-30T02:46:49Z")

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![design-impact](https://canada1.discourse-cdn.com/flex034/uploads/helio/original/1X/2e5389160ebfeae299e355a55b71e6c4796a0f39.png)

I think the tough part about impact is that the space you have to cover multiplies as you master skills. It’s not just linear, but expansive.
