# Two sides of Design Impact...What teams can control vs. What orgs must enable

**URL:** <https://forum.zurb.com/t/two-sides-of-design-impact-what-teams-can-control-vs-what-orgs-must-enable/76>\
**Category:** Proving biz impact\
**Tags:** design-impact, design-influence\
**Created:** [July 11, 2025, 1:41am UTC](https://forum.zurb.com/t/two-sides-of-design-impact-what-teams-can-control-vs-what-orgs-must-enable/76 "2025-07-11T01:41:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![EricZ](https://yyz2.discourse-cdn.com/flex034/user_avatar/forum.zurb.com/ericz/32/692_2.png) [@EricZ](https://forum.zurb.com/u/EricZ)\
**Post date:** [July 11, 2025, 2:03am UTC](https://forum.zurb.com/t/two-sides-of-design-impact-what-teams-can-control-vs-what-orgs-must-enable/76/2 "2025-07-11T02:03:11Z")

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I’d also argue that, beyond flattening out the design impact, the impact can become co-opted by others or even left unmeasured. Many organizations simply don’t track a fidelity of performance data or circulate that data to the degree necessary to really understand impact.

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