# \#ai-design

**URL:** https://forum.zurb.com/tag/ai-design/3.md

[Latest](https://forum.zurb.com/latest.md) · [Categories](https://forum.zurb.com/categories.md) · [Tags](https://forum.zurb.com/tags.md)

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## [How Do Designers Design AI-centric UIs? (And should they?)](https://forum.zurb.com/t/how-do-designers-design-ai-centric-uis-and-should-they/698)

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**Author:** [@ben](https://forum.zurb.com/u/ben)\
**Replies:** 2\
**Last updated:** [April 28, 2026, 5:23pm UTC](https://forum.zurb.com/t/how-do-designers-design-ai-centric-uis-and-should-they/698 "2026-04-28T17:23:33Z")

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@EricZ has done some interesting work putting together UI interfaces for tools that produce AI outputs. But now the question is, how do designers also put in their piece when it comes to the design of the agents themselv…

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## [Interactions with AI (voice and text)](https://forum.zurb.com/t/interactions-with-ai-voice-and-text/631)

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**Author:** [@elba\_sindoni](https://forum.zurb.com/u/elba_sindoni)\
**Replies:** 5\
**Last updated:** [February 13, 2026, 1:28am UTC](https://forum.zurb.com/t/interactions-with-ai-voice-and-text/631 "2026-02-13T01:28:17Z")

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Hi community, I want to share some articles that I wrote recently: https://medium.com/design-bootcamp/designing-ai-interactions-using-progression-inspired-by-stochastic-gradient-descent-5b5eed771495 https://medium.com/…

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## [UX Is Evolving. Are We Keeping Up? A conversation with Menno Cramer](https://forum.zurb.com/t/ux-is-evolving-are-we-keeping-up-a-conversation-with-menno-cramer/36)

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**Author:** [@Bryan](https://forum.zurb.com/u/Bryan)\
**Replies:** 11\
**Last updated:** [February 2, 2026, 2:55am UTC](https://forum.zurb.com/t/ux-is-evolving-are-we-keeping-up-a-conversation-with-menno-cramer/36 "2026-02-02T02:55:22Z")

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We just dropped 5 podcast clips from our conversation with Menno Cramer, whose simple but powerful User Experience map has been sparking some great thinking across our team. In our conversation, Menno talks about why…

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## [Principles, Designing for AI](https://forum.zurb.com/t/principles-designing-for-ai/484)

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**Author:** [@EricZ](https://forum.zurb.com/u/EricZ)\
**Replies:** 3\
**Last updated:** [January 6, 2026, 3:45pm UTC](https://forum.zurb.com/t/principles-designing-for-ai/484 "2026-01-06T15:45:38Z")

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Great set of principles from Veruska Oropeza on designing for AI. What struck me is how familiar these principles seem, especially Principle 3: Time-to-Value beats Feature Depth Some great reasoning in here.

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## [Persona-building with AI - Extra work without value? Or super-powered studies?](https://forum.zurb.com/t/persona-building-with-ai-extra-work-without-value-or-super-powered-studies/249)

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**Author:** [@Kevin\_Schumacher](https://forum.zurb.com/u/Kevin_Schumacher)\
**Replies:** 5\
**Last updated:** [October 17, 2025, 7:28pm UTC](https://forum.zurb.com/t/persona-building-with-ai-extra-work-without-value-or-super-powered-studies/249 "2025-10-17T19:28:17Z")

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In a recent article by Jeremy Johnson, citing a recent ASU study which ‘pitted human-developed personas (qualitative) against AI-generated personas (synthetic)’ where the human personas won, Jeremy posits that it’s the ‘…

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## [Design every idea, yes...especially the awful ones](https://forum.zurb.com/t/design-every-idea-yes-especially-the-awful-ones/205)

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**Author:** [@Kevin\_Schumacher](https://forum.zurb.com/u/Kevin_Schumacher)\
**Replies:** 4\
**Last updated:** [August 29, 2025, 8:58am UTC](https://forum.zurb.com/t/design-every-idea-yes-especially-the-awful-ones/205 "2025-08-29T08:58:07Z")

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I remember in Design school, back when dinosaurs roamed the earth, we didn’t have the luxury of spending too much time going down paths that weren’t innovative or interesting, and certainly if we wanted to bring our best…
