Creating Design Impact

We’ve been working to align the pieces of the Glare framework, specifically on how design impact is felt in an organization (whether you are a product or design leader). Would love to know which of these is the most challenging.

Using Glare should significantly benefit teams in these five areas:

  1. Guiding Decisions
  2. Making Impact
  3. Scaling Influence
  4. Organizing Work
  5. Managing Complexity

By using the structure of our 16 area blocks, we’ve been able to assess the roadblocks that teams have immediately and offer up ways to improve their workfiow, without changing their process.

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Very cool! All 5 of those areas seem to be where teams struggle with, sometimes they’re a bit back-of-mind and need a little nudge to come back out to the front.

Great stuff, Bryan

:light_bulb: freaking cool. The teams we see struggling aren’t stuck on craft, they’re stuck on proving impact. Proof > polish.

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I think the tough part about impact is that the space you have to cover multiplies as you master skills. It’s not just linear, but expansive.

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