We’re jumping into @Menno’s article today, Nielsen’s Heuristics for an AI powered Post-Screen World. He argues that Nielsen’s usability heuristics still matter, but only if we stop treating them as fixed rules from a screen-based past and start using them as living principles for today’s AI-driven, post-screen world.
If we apply the heuristics literally, we design for a world that no longer exists. He believes that heuristics still work, though, because they describe how people think, feel, and make mistakes (not because they describe buttons, pages, or layouts).
The main problem is that the world has changed. Interfaces now live in smart locks, wearables, voice systems, AR, VR, and AI copilots.
As technology stretches beyond screens, the heuristics get stress-tested. AI systems introduce probability, uncertainty, and risk, which means designers must expose confidence, explain reasoning, and make it easy for people to push back.
Let’s jump into the discussion:
I like Menno’s perspective… let’s not replace Nielsen’s heuristics. We need to translate them. Ask better questions when applying them.
We need to design for moments with no screen, no certainty, and real consequences. Stretch the heuristics to fit new contexts, because our tools are changing fast, but our responsibility to users has not.
Where have Nielsen’s heuristics helped you design a better AI experience, and where have they clearly fallen short?
Let’s dig into what it takes to ship an AI project. Menno Crammer is a featured Helio author and my first guest on Glaringly Obvious. Pumped to learn from him today.
