I had a good chat with Sean Savage to talk about how AI’s unpredictability is reshaping product design frameworks. He’s full of energy…
Unlike traditional sass software, where the same input yields the same result, AI works probabilistically. That fuzziness challenges how teams define reliability, create feedback loops, and adapt their design layers.
Sean surfaced several key challenges in working with AI that teams must confront head-on if they want to keep creating meaningful value for users.
Key Takeaways:
- AI isn’t deterministic → With AI, the same input doesn’t always give the same output. That means reliability can’t just be assumed…you have to think differently about how to measure it.
- A new “services” layer → AI brings shifting behaviors and patterns that keep evolving. It’s not a fixed system anymore; it changes how products grow and adapt.
- When AI improvises → AI doesn’t always play by the rules. Teams have to design for variability, catching issues early and adjusting as they go.
- The feedback loop problem → Nobody has nailed how to handle AI feedback yet. Even the best companies are still figuring out new ways to measure, learn, and adapt.
Sean’s take is that designing with AI isn’t about polishing pixels faster, rather it’s about building resilience into systems that will always keep shifting. His ideas pair well with Glareby measuring usability, usefulness, and enjoyment, teams can catch improvisations, spot mismatches, and see where AI-driven products move the needle for both users and the business.
Discussion:
When you think about designing with AI, how is your team handling the uncertainty it creates in feedback and product quality?
